We got the opportunity to sculpt our characters in clay, the main purpose to understand the topology for our character. Knowing the way to approach it was difficult, mainly in how I would go about constructing the face.
I'm debating whether to create a sphere and tweak it to make the fur points and ears, or use multiple shapes. Especially since the robot is meant to be a base with a shell covering the internal structure.
I built the main parts, such as the head and the body and tail. It was good to see how I would approach each component. It will be interesting to see how I manage to translate the model I made in clay to Maya. Especially in regard to what implications in the design that I may face.
In theory, I feel that I will be able to build and modify certain parts with ease, such as the tail. However, when it comes to projecting this into the programme I may find I will be testing my knowledge, which will hopefully provide a learning curb.
I will update with the image of my sculpture (which sits by my computer) when i figure out how to get them off my phone!
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